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Ka-pi96 said:
zorg1000 said:
Ka-pi96 said:
zorg1000 said:

Yes but the point is that Nintendo is in nowhere close to that situation, there is a pretty large middle ground between Sega in 2000 and Nintendo in 2015, like I said u don't just bail out on a market that has historically been very, very profitable for u with no guarantee that it will benefit u. Nintendo posted 3 years of losses because of making very large mistakes, if they fix those mistakes yet still are posting losses than maybe u have a point but as of now there is no reason for Nintendo to go 3rd party.

I agree. They should give home consoles at least 1 more try before they go 3rd party. The Wii U isn't particularly successful, but maybe their 9th gen console can be.

I really think Nintendo will go with a unified platform so that software sales aren't tied to a small userbase. Let's say the console sells 10-20 million and the handheld 40-80 million, that's a combined 50-100 million install base to sell to instead of 2 individual smaller markets to sell to.

If they do go for something like that I really hope they still get some home console exclusives. The 3DS versions of games like Xenoblade just can't compare to the Wii version so I hope they don't have the handheld specs holding back their games. Many of their games releasing on both would be fine, but they should still go all out on a few of the big ones.

Iwata talked about how it's hard to port from Wii to 3DS and 3DS to Wii U due to the completely different architectures. Going forward, they want to adequately "absorb" the Wii U architecture, while not necessarily being the exact same, for their next devices in order to have a successful transition from generation to generation similar to how they were able to have a successful transition from Gamecube to Wii.

Based on that, I believe it will be much easier for Nintendo to port/scale titles to/from their next generation devices without having to make significant downgrades. Basically u could have a handheld that's somewhere between Xbox 360 & Wii U in terms of performance that plays games at 720p and the console version is 3 times more powerful that plays those games at 1080p with some extra graphical effects. Depending on the individual title, games could be made with the console in mind and downscaled to the handheld or vice versa.

I think a scenario like this is plausible and either device could probably cost about $249.99 at a profit at launch.



When the herd loses its way, the shepard must kill the bull that leads them astray.