Ka-pi96 said:
If they do go for something like that I really hope they still get some home console exclusives. The 3DS versions of games like Xenoblade just can't compare to the Wii version so I hope they don't have the handheld specs holding back their games. Many of their games releasing on both would be fine, but they should still go all out on a few of the big ones. |
Iwata talked about how it's hard to port from Wii to 3DS and 3DS to Wii U due to the completely different architectures. Going forward, they want to adequately "absorb" the Wii U architecture, while not necessarily being the exact same, for their next devices in order to have a successful transition from generation to generation similar to how they were able to have a successful transition from Gamecube to Wii.
Based on that, I believe it will be much easier for Nintendo to port/scale titles to/from their next generation devices without having to make significant downgrades. Basically u could have a handheld that's somewhere between Xbox 360 & Wii U in terms of performance that plays games at 720p and the console version is 3 times more powerful that plays those games at 1080p with some extra graphical effects. Depending on the individual title, games could be made with the console in mind and downscaled to the handheld or vice versa.
I think a scenario like this is plausible and either device could probably cost about $249.99 at a profit at launch.
When the herd loses its way, the shepard must kill the bull that leads them astray.