rolltide101x said:
I just think Nintendo should shoot for 250$ at launch of all of their consoles (Nintendo gamers do not care about power). It also needs to use the x86/64 platform to make it as easy as possible for 3rd party devs. If they did both of those things then they would sell atleast 30ish million consoles and would profit Nintendo games + some 3rd party + cheap system = profit
Anybody who thinks Nintendo needs to try and hit a "home run" is wrong, all it will do is cost Nintendo more money. Nintendo can not compete with MS and Sony on an even playing field |
This is very logical. The Wii U went against some of Nintendo's own philiosiophies, which have been to create a unique inexpensive hardware for people to play games on. At $350 and $300 (with the Basic version with no gamed bundled), Nintendo really shot themselves in the foot; they priced out their system from more casual player and the system did not really have the steady stream of games and key features to appeal to a more core audience.
Their next system needs to launch at between $200-$250 maximum with potentially a key game bundled. We do not need another system to compete at the higher-end of the console/home entertainment market at this point, the PS4 and Xbox One are already competing in that battleground (and the sales for Xbox One are showing that the market can barely support two consoles at that price point). Also, while I believe they need to do something unique to set them apart (this does not necessarily have to be the controller, it could be a software feature or something else) they have to avoid expensive things to bundle; for example, while I personally really like the Gamepad, it has been wighing the system down due to its added cost.