HappySqurriel on 04 March 2007
Kwaad said:
I just wanna say that next gen gameing has always been considered closer to realism. Normally that don't always mean graphically. Because as things are standing now, it takes alot more power, to make things look fractionally better. However what is coming to the PS3, and possibly the 360 is the realism that only they can do. (the CPU, not the GPU)
I was reading in a developer post from somewhere about you should shoot some guy in the leg in a fps, while he was in jumping in the air, and it would make him fall flat on his face when he hits the ground. (visually correct, because the leg you shot him in failed on landing causeing him to trip, and fall) Shooting people in the legs, to make them trip and fall. This isnt killing them, but knocking them on the ground.
I always considered next gen gameing to simulate realism better. The Wiimotes have the great motion sensitivity, wich adds quite a bit, but I gotta say, it's not that much better than the PS3. The only real thing that stands out about the Wii's controllers is the pointer. However I have trouble giving them much credit for that, becuase it is horribly delayed, and by removing the 2nd analog thumbstick, makes fps games suck. So that means you need to go back to early 90's style shooter games.
That is last gen, not next gen. The pointer isnt even that accurate. It's almost impossible to do headshots and the like in red steel.
Physics based games like that will never work on the Wii.
PS1 - 2d games.
PS2 - 3d games.
PS3 - Physics games.
The PS3 will be the best 'reality' simulator when it comes to games, as it will be able to create the most realistic worlds. I dont think graphics mean everything. I think that physics based damage, and physics based impacts, effecting your 'stride' in a fps is next gen. I'm not so sure as to how well the 360 could manage doing that stuff. Let alone the Wii.
As compared to using Dual Analogue Sticks, it is simple to head-shot someone using the Wii-Remote pointer ...
The physics thing you described isn't even physics, it's scripting!
if( Shot() )
{
if( Running() )
{
if( ShotInLegs() )
{
FallForwardAction();
}
...
}
...
}
Physics on the XBox 360 and PS3 are going to be superior to what the Wii can do (and what was possible on the Gamecube, XBox and PS2) but the improvement isn't going to have that big of an impact in-game ...
Games like Waverace (and other games I can't remember the name of) in 2001 were using physics simulations to generate the waves and influence how a Jet-Ski would go over the water; for the most part the physics they used was close to correct. On the XBox 360/PS3 you could take the simulation to the next level and it would become much more realistic but (for the most part) the Jet-Ski's in the 360/PS3 games would still operate in (basically) the exact same way ...
Physics is one of those areas of development where you get 80% of the benefit off of 20% of the effort ...







