Kami said:
Given that it takes a Proprietry license to even use the PhyreEngine why wouldn't sony claim these games? Havok has an animation engine (infamous series), a graphic engine (Destiny) and several others including their physics engine. According to Havok, Demon's Souls uses all of them so I'll just take their word and the word of most reliable sites. Why wouldn't Sony list it? If you have access to this page (http://www.scedev.net/) click "tools and middleware" then click "ps3" then click "PhyreEngine", then "past projects" and look for Demon's Souls and tell me if you see it because I don't. Do the same thing but click PS4 this and see if Bloodborne uses it and they don't. I'm assuming you don't have access to this page though, so you can belive what you want but I'll believe what sony tells me. |
It's like you didn't read my past post and see that there are games that are using PhyreEngine and are multiplatform. Also I looked for Havok Powered games on their own website and they don't even list any Souls games. Also even the wikipidea says they only used Havok for Physics so again I don't know where you're getting your information from. All you game me was some old website that isn't even used anymore.

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