By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Wow, no replies.

Good thing I never checked back on this thread. Well, here's the...

UPDATE: With the 4/1 Direct done and over we've discovered two things. Nintendo is, indeed, still supporting the Wii U - and seemingly well into 2016. The "Zelda" delay still hurts, but the direct has given us a little more confidence that the U will have a few more years of life on the market. The second, and unfortunate, thing that we discovered is that my previous fears of a somewhat barren release schedule were proven correct.

If you look at how Nintendo has dated their releases, they seem to be artificially delaying games in specific regions to fill global release gaps. Their strategy has switched from one of avoiding droughts on the consumer end, to one of patching over income drought on their end.

My meaning: They will release one Wii U title every month SOMEWHERE in the world, and not worry about having a steady flow of games in any one region. Examples? "Toad" pushed back from 2014 to January for Europe, "Kirby" comes out in Feb - delayed in Europe until May. "Mario Party" comes out in March, "Xenoblade" comes out in April in Japan (later elsewhere). "Splatoon" comes out in May, "Yoshi" comes out in June for Europe (later in the US).

"Mario Maker" doesn't land until September, meaning we'll likely have two global releases (anywhere) to fill in those gaps. Afterwards, my new predictions are "Fatal Frame" for October and "Star Fox" for November. "Xenoblade" has to release in the West sometime in the summer, right? Or are they holding off until November to make it the big holiday release?



Retro Tech Select - My Youtube channel. Covers throwback consumer electronics with a focus on "vid'ya games."

Latest Video: Top 12: Best Games on the N64 - Special Features, Episode 7