Soundwave said:
Actually I think 3D World would work great on a portable. Just like Mario 64, Zelda: OoT, Zelda: MM and apparently Xenoblade work great on a portable too even though they were never designed to be played on a portable initially. A good game is a good game, as long as a handheld has an instant sleep mode, the consumer is smart enough to be able to shut off the system at a snap of a finger if they need to. In terms of business model I say just make it a non-factor. You want a really higher end console. Fine, make the base unit of the home version upgradable easily (let people stack them). Mobile processors really work well functioning in unison if Nintendo is using a mobile processor they could scale it up and down very easily. Nintendo's job isn't to compete with Sony anymore, because they can't really. No one wants three "Sonys" on the market, there's already two. The fact of the matter is the whole "lets compete with Sony!" ship sailed the moment Nintendo allowed Microsoft to come into the business and gain a foothold. Once that happened the "Sony competitor" slot was filled. I think Nintendo's role now will simply be to be an alternative to other platforms which are inundated with hyper violent games and make profit. I can't believe it, but I actually sorta agree with RolStoppable on something (sorta). |
I frankly don't expect MS to last much longer in the console business but that's more of me.
But I will say this: your whole latter part implying Nintenod couldn't compete I think is a complete misconception. With the right decisions, Nintendo could really storm the traditional home console market head on. They have a huge array of IP - both those tied to one style of gameplay and ones that are highly flexible - that cover a large range of genres, with potential to appeal to a wide range of demographics. Much larger and more potent than Microsofts which have been in deterioration for years and they are only just now rebuilding. Even stronger than Sony's in general, though Sony fills some gaps Nintendo doesn't.
Basically, I firmly believe you have the flexible and inflexible aspects of the market flipped. The consumer expectations you are suggesting to challenge have been firmly embedded in peoples brains for decades; changing their mind is going to be extremely dificult, extremely dificult to do if Sony remains faithful to them. It's not about competition so much as appearances, something you - once again - underestimate the importance of. Compared to Sony, Nintendo would look like a flake; that is an objective strike against their image, regardless of direct competition. And if this new model fails it will cause irreperable damage to Nintendo as a first party, both financially and in terms of their reputation. But Nintendo being competative head on? There's nothing preventing that; they have all the tools to do so. All Nintendo has to do is make the right decisions in marketing, hardware design, and negotiations with 3rd parties. In fact, I would assert their problems with product and brand image caused by pathetic marketing is a major factor in 3rd party abandonment. 3rd parties are interested in platforms they feel are compatible with them; image is a major part of that as the image a product has determines the demographics it is likely to reach. The Wii U's image was so poor, I doubt very many 3rd parties felt at all comfortable with the platform even early on.