By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Volterra_90 said:

It's not necessary to have a flag pole at the end of every level, but, I wouldn't say it's unoriginal. They could perfectly put another "item", like the box in Super Mario Bros. 3, or a new one to end the levels, it's not that hard to think. But the flag pole is the most iconic one, and they chose to stick with that. New players will indentified inmediatly the end of the level, I don't think this is a big deal. It wouldn't hurt change the end of the level, but it doesn't add anything special or original to the game... Super Mario Galaxy has an "star-ending", like Mario-64, and it's one of the most original games of its generation. 

I agree, the soundtrack gives 3DWorld a lot of its personality. But I think the new power-ups (Super Bell and Double Cherry) add a lot to its gameplay. You can split Mario to solve puzzles. You can now explore the height with the Super Bell. Cat Mario/ Cat Bowser are unique of this game. Plus it's the first multiplayer Mario 3D game. It introduces new scenarios (Bowser theme park is a standout). I don't know, when I'm playing it, I feel like I'm playing something fresh and unique, as it was Galaxy back then, but, at the sime time, classic. But I understand your concerns, you stated your points and they're valid. Better than "When will Nintendo release a proper 3D Mario"...


They shouldn't have stuck with any one. That's the thing - it's only become iconic because of NSMB. Before that, it say just that one thing that was trademark of that one Mario game. Now it's synonimous with 2D Mario games as a whole, because it's in everything. New players would have identified with something new just as easily, and that would have been the unique thing about that Mario game. They adjusted to launch stars just fine in Galaxy. And even with Galaxy ending with collecting the stars, at least they had the sense to make the stars look different from the ones in 64.

I've never once argued that the new power ups or being multiplayer don't add to their gameplay, but they just don't have the same impact that a unique setting and soundtrack do, two features that were intimatly tied to the advent of new Mario games in the past. They just aren't an excuse, at all.

And when I say "proper 3D Mario," I'm not referring to this topic at all. There's no problem with 3D World being an isometric platformer instead of a proper 3D platformer. We just don't have a 3D platformer Mario game on Wii U yet. If the Wii U came out with the next 3D Mario, but it was just Super Mario Galaxy 3, I'd complain about literally the same thing. And I did in the OP, when I brought up Galaxy 2. If SM3DW was actually unique, it wouldn't have been mentioned in the OP, and I still would have asked for a real 3D Mario and called it an isometric platformer.