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spemanig said:
Volterra_90 said:
I find the 3DLand/World games as an effort to bring the 2D classic Mario games into the 3D world. That's why some of the pics you post on the OP have strongs similarities to the classic Marios. But they have their own personality. They introduce a lot of new mechanics, powerups and the levels are the most varied in any Mario game ever (in my opinion, of course). They mix the old with the new, and they give the mix a lot of charm. I wouldn't like 3DWorld as much as I do if they didn't borrow certain elements of the old games.

I agree completely with the New. Super Mario series. I like them, they are fun, but I find them unoriginal. If Mario Maker turns to be a good editor, I don't think I'd buy another New. Super Mario game again.


And I think that's just PR speak to excuse the reuse of iconic assets. There's no reason why an isometric Mario game needs to "bring the 2D classic Mario games into the third dimention." The linear path does that enough, and being an isometric platformer is enough to set them apart from the two games. Having a flag pole at the end of every level doesn't "bridge the gap between 2D and 3D;" it copies a unique idea from one (now 7) Mario game and unenthusiastically pastes it onto another, now less unique, one. They do that constantly and almost exclusively.

They definitely do not have their own personality, with 3D World having only a half personality because of it's soundtrack. Every Mario game introduces new mechanics. The 3D series don't somehow do more of this. They copy most of their powerups, as do most Mario games. The few that are different don't give them personalities. And every Mario game has varied levels. Even the NSMB games. 3D World may have more variety than most, but that is completely undermined by the fact that most of the variety comes from borrowed concepts from other games.

It's not necessary to have a flag pole at the end of every level, but, I wouldn't say it's unoriginal. They could perfectly put another "item", like the box in Super Mario Bros. 3, or a new one to end the levels, it's not that hard to think. But the flag pole is the most iconic one, and they chose to stick with that. New players will indentified inmediatly the end of the level, I don't think this is a big deal. It wouldn't hurt change the end of the level, but it doesn't add anything special or original to the game... Super Mario Galaxy has an "star-ending", like Mario-64, and it's one of the most original games of its generation. 

I agree, the soundtrack gives 3DWorld a lot of its personality. But I think the new power-ups (Super Bell and Double Cherry) add a lot to its gameplay. You can split Mario to solve puzzles. You can now explore the height with the Super Bell. Cat Mario/ Cat Bowser are unique of this game. Plus it's the first multiplayer Mario 3D game. It introduces new scenarios (Bowser theme park is a standout). I don't know, when I'm playing it, I feel like I'm playing something fresh and unique, as it was Galaxy back then, but, at the sime time, classic. But I understand your concerns, you stated your points and they're valid. Better than "When will Nintendo release a proper 3D Mario"...