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t3mporary_126 said:

Woops. Sorry about that!

I actually think increment difference in visual is okay with the 3D series because it's pleasing to look at and isn't generic like the NSMB series. I wouldn't mind if 3D World 2 has the same art style but with much better shaders and finer texture details. 

I will be a little annoyed if the gameplay mechanics in 3D world 2 are exactly the same as the original (especially because I hate Super Mario World's jump boost for enemy stomping). But I wouldn't mind it if it was different by being compilation of previous Mario mechanics tied together to feel different. To be honest, I don't expect much in terms of art style and gameplay mechanics in the NSMB series and 3D series anyway as long as the game doesn't look too generic (see NSMB) and the game plays right.  I care more about the level design and music for those games. I reserve my expectation for new art style and game play mechanics for games like Super Mario 64 - Galaxy 2. Mario has so many games now and the addition of the 3D series makes it extremely difficulft for Nintendo to find new art styles and game play mechanics for the platformer series. Hell just look at how long each console Zelda game takes because they always strive for new art style and gameplay mechanices since the orignal NES game! But I agree in that new game play mechanics and artstyle for all Mario platformers should be achieved if possible.

That's just it, though. The 3D series is, by definition, generic. Their incremental differences in visuals are all almost entirely based off of what have now become common Mario themes.

The gameplay in 3D World is already exacly the same as world, so I don't quite understand why it would take a third repeat to anger you. Mario controls the same and has the same vanilla arcenal, with the only difference coming from power ups, something that was never the case between two consecutive games prior to NSMB. The fact that you don't even expect much in terms of art style and gameplay mechanics, to me, is extremely sad. That used to by why Mario games were a big deal to begin with. 2D Mario is now this lesser franchise of platforming level packs, when it became the king of platformers because of so much more.

Now it only applies to the 3D games, and Nintendo ruined that too by making Galaxy 2. Now instead of anticipating the possibilities of something new, people damn near expect another regurgitation of the first Galaxy in a Galaxy 3. Not only do I not think it's "hard" to come up with new styles and gameplay mechanics, but even if it was, it wouldn't matter. That's their job, as game designers. I don't care if it takes longer, or produces less games. It creates better games, and would greatly deminish the increasingly accurate sentiment that Mario is rehashing itself.

ALBW is cool because it's a celebration of ALttP. If every future top down Zelda game then became based off the world of ALttP's overworld, with only completely new dungeons, borrowed races and characters from other Zelda games, and new gimmicks to "differentiate" it, you'd get NSMB. If they then decided to take that same concept of a world based off the overworld of ALttP, but made it in first person, and said that this is trying to "bridge the gap between top down and 3D Zelda," and made a console version later with far more unique dungeons, a slighly futuristic themed area, and a completely techno soundtrack that strangely fit perfectly with the game, but was unique from any other Zelda game, you'd get 3D Land and 3D World.