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Volterra_90 said:
I find the 3DLand/World games as an effort to bring the 2D classic Mario games into the 3D world. That's why some of the pics you post on the OP have strongs similarities to the classic Marios. But they have their own personality. They introduce a lot of new mechanics, powerups and the levels are the most varied in any Mario game ever (in my opinion, of course). They mix the old with the new, and they give the mix a lot of charm. I wouldn't like 3DWorld as much as I do if they didn't borrow certain elements of the old games.

I agree completely with the New. Super Mario series. I like them, they are fun, but I find them unoriginal. If Mario Maker turns to be a good editor, I don't think I'd buy another New. Super Mario game again.


And I think that's just PR speak to excuse the reuse of iconic assets. There's no reason why an isometric Mario game needs to "bring the 2D classic Mario games into the third dimention." The linear path does that enough, and being an isometric platformer is enough to set them apart from the two games. Having a flag pole at the end of every level doesn't "bridge the gap between 2D and 3D;" it copies a unique idea from one (now 7) Mario game and unenthusiastically pastes it onto another, now less unique, one. They do that constantly and almost exclusively.

They definitely do not have their own personality, with 3D World having only a half personality because of it's soundtrack. Every Mario game introduces new mechanics. The 3D series don't somehow do more of this. They copy most of their powerups, as do most Mario games. The few that are different don't give them personalities. And every Mario game has varied levels. Even the NSMB games. 3D World may have more variety than most, but that is completely undermined by the fact that most of the variety comes from borrowed concepts from other games.