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Mummelmann said:
HoloDust said:

 

Haha, I remember back in the days of Dragon Age: Origins, first thing I did when I've finsihed it, I fired up BG2 with some old save from fairly early on it the game - and I got butchered in seconds...I thought to myself - holly shit, is this how hard that game was, I do remember it being hard, but I was managing it quite well the first time, what happened in the meantime?

So glad PoE is what they promised it would be, a worthy spiritual successor to BG, PT and ID, though I'd still prefer if it was a true D&D setting and rules.


Origin was great imo but not the same as BG, Icewind Dale and the other classics. Heck; even Neverwinter Nights I would rate above Origins.

Yeah, they lost the rights to use D&D rules, I believe Wizards of the Coast have the official license to that. We could always hope for a coop between the two in the future; at least these guys proved that they can still make mindblowing games. And if early rumors are anything to go by; we finally have proof that games besides mindless blockbuster drivel can sell really well, I understand the reception has been crazy!


Great news indeed. In the past, Temple of Elemental Evil was not a particularly outstanding AD&D game, but it had some insanely tough battles, and being severely outnumbered, if not the norm, was quite frequent anyway. Outside of AD&D games, in Gothic II, even when you already were high level, skeletons were so badass with swords (and fast even with two-handed ones) that even using rusty ones they could shred you to pieces in a few seconds in melee if more than two of them attacked you simultaneously. In the past this was quite normal, now let's just hope that at least with crowdfunding, that has the ability to greenlight devs to make challenging games without worrying, as they can count since the beginning on the minimum sales required to stay afloat, we'll get again more of them.



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