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Personally, I'd have added gameplay mechanics as a category, as player control just represents how much control the player has while mechanics would represent how well polished the game mechanics feel. I'd also add one for gameplay concept, as people often complain about innovation and rehashing. This would give 4 gameplay categories, 4 sensory categories, and 4 story categories.

Level Design: 4
Player Control: 4
Graphics Technology: 1
Art Direction: 3
Music: 3
Sound Effects: 1
Story and Lore: 4
World Building: 4
Game Pacing: 3
Game Length: 3