HoloDust said:
This is the way I see it - with estimated 8x jump in next gen (to about 15TFLOPS in today's AMD FLOPS), no sane develeoper will spend most of their performance pool to jump to native 4k and render 4x more pixels than in 1080p, if they can spend half of that on anamorphic 4k and spend the rest on better visuals or performance. People seem to keep forgetting that PS4 to PS3 is some 8x -10x (depending on who you ask), and jump was only 2.25x in resolution, unlike 4x that is needed for native 4k...believing that devs would sacrifice visual quality for resolution in future with performance jump of similar 8x-10x is a bit...naive, to say at least. |
PC with less than half that power can run today's games in 4k ultra high setting in 30fps. Game development is evolving and new technics are in store for when the power allow it, that's for sure, but i think is feasible if they can go for a higher price in the console and the jump can be more than 8 times. Also, i think ps4 is less than 8 times more powerful than ps3, but the improvements in architecture give the idea of much more, and with that games like infamous ss has 1080p with +30fps, thats 2.25 more resolution, around 1.5x framerate, texture quality, lighting, etc etc etc. The last of us did double the pixels and framerate. Keeping this rate of improvement for the hw, and game development, yeah, in four years a 400 dollars console will not hit the 4k mark. But a 700 one might. That is the whole point of this thread. Which one would you buy if in the same platform, same games, but this power difference and price, the cheap that would produce (like you say) sub 4k (probably 2k, like i say in the op) games or the more expensive one with 4k.
Lets just assume this is possible. Futurology is not the purpose here. But was nice to talk specs with you ;)
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