sergiodaly said:
Well we have today PC setups that run games almost every game at 4k at 30fps. PC games suffer from the api restraints we all know about. So 4 years from now, it doesn't sound that difficult to do a 600/700 dollars console to run 4k@60fps. A 400 dollars console does sound a lot harder. |
This is the way I see it - with estimated 8x jump in next gen (to about 15TFLOPS in today's AMD FLOPS), no sane develeoper will spend most of their performance pool to jump to native 4k and render 4x more pixels than in 1080p, if they can spend half of that on anamorphic 4k and spend the rest on better visuals or performance.
People seem to keep forgetting that PS4 to PS3 is some 8x -10x (depending on who you ask), and jump was only 2.25x in resolution, unlike 4x that is needed for native 4k...believing that devs would sacrifice visual quality for resolution in future with performance jump of similar 8x-10x is a bit...naive, to say at least.







