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oniyide said:
freebs2 said:
PsVita and 3DS are both hardware design failures. If Nintendo releases a new handled with a proper hardware (and by that I don't mean powerfull graphics) then it could still sell more tha 3DS+Vita combined.

i can see where the Vita was a design failure, but 3ds? explain.

An handled is supposed to be simple, inutitive, portable and affordable. It should be designed for pick-up and play games, not for in-depth 3D games.

The true only innovation of 3DS over the original DS and supposed selling point was 3D. Needless to say, it was quite a failure, it didn't do much for the more "hardcore" gamer (who still prefers better graphics and higher resolution), it had a bad impact on children, or to be more precise, on parents, and most importantly it came with an high cost. Nintendo sacrificed convenince, intuitivness and portability for a very weak feature. Basically 3DS was designed as an immersive console to played on couch while staying still (for not losing the 3D effect) on a quite room; it is a portable home console more than a proper handled.

Plus, since they were too focused (or too cocky) on 3D, they didn't care to upgrade the rest of the system's layout, which was getting old. Their choice to stay with a 2 screen layout and a small resistive touch-screen can be questioned since a smartphone layout (a single capacitive touch screen) is easily more intuitive.

At last, if they wanted to compete with smartphones they should have made their consoles less reliant on phisical distributions, in order to lower prices. I think the main problem of 3DS right now is the fact games are percieved as too expansive by parents. I can easily see this when I meet my cousin and her kids on holidays. Kids still love to play on dedicated handleds, it's thier parents who prefer to buy them teblets, in order to spend less on games later.