HappySqurriel on 04 March 2007
staticneuron said:
As far as graphics is concerned I still think that the wii is an excuse for limitation. I find it funny how gamers are saying it is a great thing for devs to be limited and devs are not saying that. The advantage the PS3 provides is that it places the choice in the hands of the devs. The level of detail (graphics) in a game like rainbow six affects its gameplay and definatley does more to engross you into the game. While you can tell the enemies apart in red steel the game is nowhere as visually appealing. Now for a game with weaker graphics or where graphics is not a main issue the PS3 can handle those as well. Just like the PS2 which had tiles like god of war and MGS, they also had okami and games like disgaea. On the PS3 there are games like resistance and moterstorm and yet there is flow.
I see the wii as aa step back. There is no way that you slice it that explains it. I don't mean to have the Wii as powerful as the PS3 or 360 but a little more power would not hurt.
It is debateable as to whether the PS3 really does give a choice ...
Most of the people who have bought the PS3 did so because they wanted better graphics above and beyond all else; much like the XBox in the previous generation the Graphics Whores have made the PS3 their system of choice. If the PS3 becomes the dominant platform of choice enough normal gamers, and gameplay over graphics gamers, will own it and the choice will return to the developers.
Now, I don't disagree that the Wii could have accomplished its goals with somewhat more powerful hardware; I think had they could have produced a system with a fixed functionality pixel pipleine like the Gamecube/Wii that could handle more polygons and greater ammounts of texture data, supported 720p and 1080i and still kept development costs at a reasonable level. (For those that don't understand, the advanced pixel effects and the data necessary to use them are one of the main cost increasing features in PS3/XBox 360 games)
On a side note, I have come to the conclusion that the Wii is not the same hardware that the 'revolution' was going to be in 2003 ...
When Nintendo released the Nintendo DS they commented on how they were going to continue with the Gameboy line which was probably their back-up plan if the DS did not perform well; I think they probably went to IBM and ATI and had them begin work on a low-power version of the Gamecube so that if the PSP took off they could counter with a portable Gamecube. When they decided to go with the Wiimote as their controller I suspect that Nintendo worried it would not be successful and took the "Portable Gamecube" hardware, overclocked it, and used it as the Wii's hardware. If I am correct IBM and ATI are probably still working on the original "Revolution" hardware as a back up plan incase the Wii did not take off ...







