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curl-6 said:
Materia-Blade said:

"and the omission of subsurface scattering for skin. With the right amount of talent and resources applied, Wii U should be able to get what we've seen so far running at an Uncharted 3 level of fidelity."

Please, let's be serious, shall we? ps3 level of fidelity? we are talking about a console quite above ps3. as for the "subsurface scattering for skin", wii u would have no trouble doing that on cutscenes, after all, they are just cutscenes.

As for ACU, I don't see what's problematic about reducing the crowd that's already filler to begin with. I suppose any version of that game would be better with less people on the streets.

UC4 is increased in scope over UC3, so the Wii U's extra power over PS3 would have to be put to work on that.

And eDRAM is very useful for some things, like triple buffering to prevent screen tearing or graphics data that reqires fast access, but it's ultimately 32MB. It doesn't magically expand to cover the 4GB difference in RAM between Wii U and its rivals. And Xbone has 32MB eDRAM as well, so it's not a Wii U exclusive advantage. Shrinking a game's memory footprint from 5GB to 1GB would require significant work.

If I recall, x1 has esram, not edram.the edram may not cover 4gb of difference but it definetely reduces the gap. And there's a little something called "porting" and "scaling" down, those things are what put money on 3rd party's pockets. just reducing resolution to 720p must help a lot without even considering downscaling. finally, it's not like those ps4/x1 games really need all 5gb of ram.