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Pavolink said:
Captain_Yuri said:

1) Yea but I doubt they would scrap the whole entire world for this... If anything, they are simply just adding in things...

2/3) I dont like delays either and publishers should just do a TBA if they really don't have a solid release window but it is what it is

4) Okay, I thought I read it was 10 people somewhere but WWHD was developed in 6 months and OOT3d and MM3d was co-developed by Grezzo and not to mention that HD development is a lot harder than 3ds development in terms of porting so I highly doubt those took very long or much man power

6) Well the transition from wii to wiiU is a bigger step than ps2 to ps3 or ps3 to ps4 and the wiiU has some dx11/dx10 (or equivalent) features which they can use in their next gen console where as since the wii was soo weak, a lot of the things were new to them with the wiiU. Whatever they learn now, a lot should be usable in their next gen console imo

1) Delays are not always good for Zelda.

4) And people told me Hyrule Warriors will be completly third party and we know how that ended.

6) It will help for sure in case the future development tools are similar to the Wii U ones.

1) Thats true but I feel like its more the exception but the norm

4) Thats true but with remasters, the developers have most of the things to work it already and they just have to update it to look more modern so I doubt the main developers had much involvement

6) The CPU might be different but since it will most likely be x86, it shouldnt be harder at all and the GPU should be perfectly fine since it will most likely be AMD since we know what happened with Sony/MS went to Nvidia so I think if they do an unified OS and stuff, the development in theory should be faster than the wiiU. Not to say there wont be any delays but it should be faster either ways



                  

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