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sabastian said:
I agree with EVERY point that he has made.

- A game that is just hard for no reason will not only push away current gamer's that has played it and did not like it, but may also push them away for future releases.

- Bloodborne needs a better save system. No reason that you would have to kill 50 + enemies, open a few shortcuts, die at a boss fight 45 min later and have to repeat the entire process all over again. That's not fun by any means.

This series is cannibalizing it's own unit sales and legacy.

-

This game will be the best selling From Software's game ever... the exactly opposite is happening... more people are playing it.

The save system is auto and works perfectly:

+ It saves any place/position you are... so if you left the game you will back to the right place.
+ If you die it back you to the last CP with all the shortcuts and items saves.

It is really the perfect save system for these types of games... you didn't loose anything every time... with the sortcuts you can back to the same place you are in matter of few minutes (you can do CP to boss in less than 1 minute).

PS. What From needs to works is in the loadtimes... wait 30 seconds give me fear.