By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sundin13 said:
theprof00 said:

The purpose is to be able to use your health as a commodity. It's like, the very name of the game.

You can trade your health for 5 temporary bullets. Blood Vials being more numerous allows for you to continue this exchange process.

The idea is that your health is used as a form of currency. You can spend your blood echoes on purchasing bullets and saving your health vials, or you can trade your health for bullets and use up your blood vials. This makes it possible to create more varied builds as one that masters in endurance can afford to trade off their health supply for offense when needed. Conversely, offensive builds can rely more on their weaponry.


Okay, that makes sense as a philosophy, but I don't think it works as well practically as the Estus Flask system...it seems to create a system based around grinding moreso than any kind of strategic play.

It is the opposite actually because kindling trades gathered resources for health boosts. This encourages you to grind in order to maximize your healing ability.

This instead encourages risk/reward, harming yourself to gain an advantage.

Blood vials don't actually drop all that often, whereas the estus flask can be replenished simply by someone using your bonfire.

Look at it this way. Blood echoes (currency) are a resrouce that do not refill when you die, you have to go back and get your body or defeat whatever killed you.
Health IS a resource that can replenish upon death or returning home.
As such, you can trade your renewable resource for offensive capability.

Not sure if this encourages grinding. I'd say it doesn't. It encourages combat.