SvennoJ said:
Draw distance for GPS ranges from the entire continent to 15 pixels per meter (in our case) :p The data duplication is in the smart indexing rather than repeating the data itself, except for the textures that replace the vector ground type backgrounds when zoomed out far.
Anyway it's apples and oranges. I was thinking of a disk cache, but indeed a 2GB file on the ps4 drive would already takes 18 seconds to read / write under optimal circumstances. HDDs have been stagnant in that area unfortunately.
I hope they can fix it a bit. I keep playing DC because it loads so fast, always luring me to do one more challenge. And yes a track based racer can more easily optimize the start state on disk than open world games. It's just that if you add subtitles to your game like 'prepare to die', I say add subtitles to your development process 'prepare to restart fast'. That makes all the difference to me between a frustratingly hard game and one that offers an enjoyable challenge.
I would be fine with pop in, visible lod adjustments / texture streaming when you respawn. Hide it in an expanding fog or something. The first thing I usually do after respawning is check my inventory.
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I have word direct from their development team that they are, in addition to some other tweaks, changing the load order to start the respawn loader chain the instant you die now, so the dying animation followed by the death title screen would be used to to start streaming in the new data, that should theoretically shave a good 5-7 seconds off the time on its own.
We will see pretty soon anyway.