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spemanig said:
Anfebious said:

An SMT begginer's trap so you will probably be able to beat him without much trouble. The key in these games are buffs and debuffs and exploiting the weakness system! Once you get the hang of it it's quite simple!

Also this game has a lot of endings, and one of them is very cool to do (although a bit hard). Check a guide to see how to unlock them!


I feel like checking a guide will spoil things for me lol so I think I'll just try to play as honestly as I can and kind of go with the flow. I just hope that this "hard to get" ending isn't because of 11 hours of filler sidequests like in IV.

I keep reading that my MC should be physical. When I was researching SMT IV, I read that it was a bad idea to have a mixed (both mage and brute) MC. Is that true? I really don't want to lose out on the extra turns, as they were so useful in IV.

On this game is better to do your protagonist with full physical!  Your demons can take care of the elemental attacks. There is a skill at the beggining of the game called lunge that I used for the whole game. I would use concentrate+lunge and hit for big damage!

Going with the flow is the best way to go. But... just so you know (without spoiling anything) there is a certain dungeon that will help you get the ending I talk about. It's no filler sidequest like IV, instead it's a far more interesting thing to do.



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