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This is about draw call efficiency with DX12, not GPU performance. However, the big pull from the first article is this:

"Interestingly, AMD shows little to no scaling between the DX11 single threaded and DX11 multi-threaded scores with the API Overhead Feature Test, which gives credence to the idea that AMD's current driver stack is not as optimized for DX11 gaming as it should be."

Everyone pretty much knew this, but having evidence to support it is nice.