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torok said:
Your point has one big flaw. You can't put an app on the App Store that is, in itself, another app store. First, you can't install apps directly from another app on iOS (on Android you can, if the user manually sets the setting to allow doing so). Second, Apple refuses apps that sells goods that are being sold in any other app included on iOS (games, apps, music, etc).

On Google Play (and the App Store), you couldn't put an app and just allow people that have the Nintendo app to download it, since the only filtering option is by devices. What you could do, it to create a framework like PS Mobile and run the games inside it. The you could create what you are proposing. However, that still leaves you out of iOS since there the problem isn't just technical, but an App Store politic. PS Mobile wasn't available for iOS, most likely by this reason.

I also don't see how putting all your apps inside another one is good. Because you are basically removing them from Google Play and App Store, leaving them out of the search mechanism and from a SEO standpoint, that's just stupid (yes, PS Mobile on Android was stupid and that's why it's dead now). Downloading an app is simple like> open Google Play/App Store, search for it, download it. Adding an extra step will just get you less downloads. It's easier to just add a mandatory NNID login to the apps and a button to see other Nintendo apps there. However, making the guy create a NNID just to play a game also will drive people away. In the mobile market, people want instant gratification. You would be surprise at how easy it to turn an user down.

Despite how creating an accounting system that isn't tied to hardware and allowing cloud save, cross-buy and cross-save is good, you are assuming that these things will set the world on fire even if they are available on all competing platforms right now.

In the end, the image you posted just indicates that:
- They will have a separate handheld and home console system.
- They will have a Nintendo app and games for smartphones.
- They will have an unified account system that isn't tied to hardware.
- Probably a lot of cloud services.
Why isn't this a revolution? Because PSN and Live are doing this for years. If you get any combination of PS3/4/Vita, you already used all of the above.

There's an app on iOS right now called Gree that does just that though. It allows you to purchase games specifically through their portal. I should know. I hav the app.

Once it becomes common knowledge that you can buy all your Nintendo games through the app, that problem evaborates. People will just associate Nintendo gaming through the app, the same way they associate Nintendo gaming to their hardware now. As Word with Friends proves, people are more than willing to create an account for something that is culturally relevant. If the game is important enough to people's social lives, regular people have no problem spending a minute to create a username and password. Once they own the app, downloading a Nintendo game would be as simple as boot up the app > Search, buy the game, download it. It creates uniformity.

Frankly, PSN and Live did it terribly. It didn't set the world on fire because the efforts weren't good and their IP aren't even remotely strong enough to do something like this. No one cares, on a macro scale, about the Vita and it's connection to the PS3/4. No one cares about using their PS app everyday. I owned the Live app. I had a Windows Phone and created a Live account for it. The service sucked. If Nintendo pulls this off, that, in and of itself, is the "revolution." (Your words, not mine.)

I want to be clear though, this thread isn't predicting if this will be successful, or revolutionary, or not. This is just meant to say "this is what Nintendo is thinking." This is what Nintendo was likely planning when they made these moves. This is where their embitions likely lie, based off evidence we already know and some educated guessing.