By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Pavolink said:


Better graphics, textures, estable fps, interface changes (touchscreen and motion controls), tweaked boss battles and bomber's notebook, hero mode (diificulty) added, two games in one (OoT + Master Quest) revamped difficulty and mirror mode.

So, basically the same changes made to many of the games listed for XB/PS4 then?

"better graphics"
"stable framerates"
"new textures"
"interface changes"
"Tweaked gameplay"
"New difficulties"

Those are virtually all the same changes for the games I listed, too, yet somehow theyre magically different when it's zelda? come on.

And I hate to break it to you, but aster quest isnt a whole new game, its just a port of a previously release game mode, if that counts as "two games in one" then games with multiple difficulties count as multiple games in one, and games with randomly generated or procedural levels are infinite in one.

Basically, you are saying Zelda remasters are different then stating the exact same changers that were made in the games I listed, as if theyre somehow different.

 

 

They aren't.