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Tachikoma said:
Pavolink said:

Are those XBO/PS4 "remasters" in the same vein as the Zelda Remasters? If so, then I'm wrong.

Let's take a look at that.

Halo MCC does:
All 4 games remastered with new textures, new models, lighting engine, physics, particle effects, all with the option to switch to the original games mode on the fly, bringing al of the original games maps (and some new ones) back at the same time, maps that could no longer be played since support for the original games online functionality had ceased, integrating deeply an entire community channel and programming, as well as new modes, features and achievements across the board.

GTAV does:
Higher quality textures, geometry, higher keyframed animation and more plentiful AI in the form of cars, pedestrians, better lighting, water and cloud processing, first person view, much improved online mode with additional gameplay modes, greatly improved performance, draw distance and adjusted physics, particle effects and so on.

TLOUR does:
Full 1080p at a fairly stable 60fps, photo mode, well thought out and implamented DS4 integration, original titles DLC included by default (Left Behind singleplayer expansion and Territories / Reclaimed Territories map packs), Commenrary mode and additional difficulties, native remote play capability.

Tomb Raider Definitive addition does:
Included DLC, Entieely new character model, TressFX hair simulation from the PC version, improved character models for all allied/enemy characters, environmental destruction (structures that were static in the pc/ps3/360 versions can now be visible damaged/destroyed), 4x resolution on textures, native 1080p resolution, much higher framerate, Kinect support for voice commands to perform skills, bring up the map, navigate relic menus, switch ammo types, kinect-controlled relic manipulation, same voice controls for ps4, as well as guesture controls for ps camera users, active use of the lightbar to illuminate your play area with a flame effect lighting when carrying a torch in dark areas, use of the ds4 speaker to convey specific sounds to the player, support for sensing remote play and enabling touch support actively when playing via remote play on vita.

Metro Redux:
Ranger mode, new lighting and physics engine, advanged enemy ai, improved combat and stealth mechanics, better weapon handling, dynamic weather, new animation sets and detailing for characters, higher level of dynamic destruction on environments, improved smoke, fire and particle effects, new melee animations, survival play, spartan play, all previous dlc for both games included.

But hey, if "just upressed" is what you want to believe, don't let me stop you.

People like to conveniently ignore the more intricate changes made to these games when arguing the toss over "urgh just remakes", the simple truth is that many of them add a lot to improve the originals and provide good value for both first time players and repeat buyers, my point isnt to say "zelda remasters suck", just that, "nintendo remasters games too", in both cases, nintendo and xb/ps, the remasters can be great.

Just tired of people writing them off as nothing more than "upressed" cashgrabs.

So, with the exception of MCC, the other don't have any significant improvement. But hey! Let me send a letter to Nintendo and ask for release the same library than the Wii but now in HD, for the next gen let's add the DLC and some textures, for the next machine let's add maybe a better AI.

There's nothing in that comments that justify the "remasters", except MCC.

And before you go further, yes, OoT3D, MM3D and TWWHD adds also many things, but at least those are old games. Still, I have complained before because I want new games and I'm getting tired of seeing Ocarina of Time port in every Nintendo machine.



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Number ONE Zelda fan in the Universe

DKCTF didn't move consoles

Prediction: No Zelda HD for Wii U, quietly moved to the succesor

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