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Mummelmann said:
sc94597 said:
spemanig said:


360 discs weren't nearly as problematic.

Yeah they were much more problematic. 

http://en.wikipedia.org/wiki/List_of_console_games_spanning_multiple_discs

48 multi-disc 360 games vs. 22 multi-disc GC games, and no GC game had more than 2 discs, many 360 games had 3 or 4 discs. 

I think this is less about number of discs and more about choosing a proprietary format that doesn't correspond with industry standards. It stored only 1.5 GB of data versus 4.7 GB on normal DVD's, which gets even worse when dual-layer DVD's are considered, which offer over 8.5 GB storage per disc, there was also a marked difference in speed, DVD's enable a 10.5Mbit read speed while the GC's format was limited so somewhere around the 3.1Mbit region. It also rendered the console unable to play DVD's and something as mundane as an audio CD, causing the format alone to render the whole console useless for media functionality.

Also; the 360 was a HD capable console, games took up way more space due to textures, uncompressed sound and other additions, the GC was released in the SD era, the average game size would be only 1/5 the size back then, if that. Of course there were more multi-disc games on the 360.

The GC's format was by far one of the silliest design choices on the console and a repeat of the whole N64 cartridge debaccle; if you choose to not adapt to industry standards, it makes the process of tailoring software to your consoles more intricate and this is certainly not a good choice for a company struggling to gain/regain support from 3rd parties.

You are ignoring that gamecube didn't need more than 2 discs to fit the data of any 4.5 gb game, probably due to better compression on GC. playing dvd movies or music cds aren't relevant for gaming machines.

" the 360 was a HD capable console, games took up way more space due to textures, uncompressed sound and other additions, the GC was released in the SD era, the average game size would be only 1/5 the size back then, if that. Of course there were more multi-disc games on the 360."

you just made the point against you. third parties were bothering with multidisc games on x360 way more than on GC, where it was easier to do so.

"The GC's format was by far one of the silliest design choices on the console and a repeat of the whole N64 cartridge debaccle; if you choose to not adapt to industry standards, it makes the process of tailoring software to your consoles more intricate and this is certainly not a good choice for a company struggling to gain/regain support from 3rd parties."

Was it, though? sega was kicked out of the console market due to piracy of dreamcast games. ps2 suffered a lot of piracy too. gamecube's mini dvd certainly helped it a lot in that regard.