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binary solo said:
Materia-Blade said:

Whi is talking about sony and move? that's merely an acessory that was no success. the wii implemented that funcionality perfectly, it's shooters play better than non motion shooters.

Well perhaps if you thought about things in a less one-eyed fashion you would understand why Move's inability to gain traction more or less meant controller-based motion controls specifically (and motion controls in general), esp wrt shooters, was a one generation wonder. Consider for a moment what the effect would have been if Move achieved 20-30 million sales AND it became a popular UI with CoD and battlefield? Wiimote was implemented with CoD on Wii, but CoD on Wii was an irrelevance from Activision's perspective. Hopefully Sony wouldn't have packed in Move with every PS4 (that would have been a mistake), but it is for sure motion controls would have make a substantial transition to the 8th gen, BECAUSE the biggest games within the biggest 7th gen genre would have carried motion controls forward among gamers who are typically early adopters of in a new generation.

Wiimote and Move are the only motion control UIs that have a core gamer functionality, because of their high precision tracking of movement, and of course buttons and feedback. Kinect was only ever going to be for party/casual/fitness games. Because PS3 and 360 ended up outselling Wii on a yearly basis for the final years of the 7th gen, for motion controls to make a successful transition to the 8th generation it needed one of the HD twins to successfully transition motion controls as well as for Nitnendo to do so. That Move was pretty much a market failure, albeit with excellent implementation in several games both as the sole UI and as an optional UI, meant the 2 motion control transitions most likely to succeed were Wiimote and Kinect. But because they are both very different approaches to motion control there was no cross platform standardisation that 3rd parties could easily implement. Had the successful motion controls been Wiimote and Move then it is much easier for 3rd parties to implement controls across platforms because even though the technologial approaches are different the core mecahnics of Wiimote and Move are more or less the same.

If VR is successful it will bring motion control back to the fore. If people want genuine immersion in VR then for many types of games they will want to use a UI that is something other than the tradtional controller. And again, as the console market leader, PS4 is important to the potential success of VR. 

"Well perhaps if you thought about things in a less one-eyed fashion you would understand why Move's inability to gain traction more or less meant controller-based motion controls specifically (and motion controls in general), esp wrt shooters, was a one generation wonder. Consider for a moment what the effect would have been if Move achieved 20-30 million sales AND it became a popular UI with CoD and battlefield? Wiimote was implemented with CoD on Wii, but CoD on Wii was an irrelevance from Activision's perspective."

You are both ignoring that move's failure means nothing, as it was an acessory, and that motion controls for shooters doesn't mean one game. The point remains that motion gaming hasn't died, it's here to stay forever.