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Materia-Blade said:
binary solo said:

Sony was completely hamstrung with shooters using Move because MS would have had kittens over the likes of Activision implementing Move functionality in CoD, especially with MS having the marketing exclusivity with CoD. And SOny's shooters were never popular enough to drive that aspect of motion control into the shooter mainstream. They tried damned hard with KZ3, MAG, and Resistance 3, but al those games failed to sell substantially.

Sony would have had to moneyhat Move functionality into BF, and at the time Sony was not in a moneyhatting position.

It's curious that Bioshock Infinite implemented Move, but it was too little too late, and also only a 2nd tier shooter. It is odd that even Sony gave up on trying to promote Move in the 8th gen through KZ:SF, not that it would have helped much with SF not being a big seller. Motion controlled FPS might come back into vogue with VR. But VR taking off in a big way is far from certain.

Whi is talking about sony and move? that's merely an acessory that was no success. the wii implemented that funcionality perfectly, it's shooters play better than non motion shooters.

Well perhaps if you thought about things in a less one-eyed fashion you would understand why Move's inability to gain traction more or less meant controller-based motion controls specifically (and motion controls in general), esp wrt shooters, was a one generation wonder. Consider for a moment what the effect would have been if Move achieved 20-30 million sales AND it became a popular UI with CoD and battlefield? Wiimote was implemented with CoD on Wii, but CoD on Wii was an irrelevance from Activision's perspective. Hopefully Sony wouldn't have packed in Move with every PS4 (that would have been a mistake), but it is for sure motion controls would have make a substantial transition to the 8th gen, BECAUSE the biggest games within the biggest 7th gen genre would have carried motion controls forward among gamers who are typically early adopters of in a new generation.

Wiimote and Move are the only motion control UIs that have a core gamer functionality, because of their high precision tracking of movement, and of course buttons and feedback. Kinect was only ever going to be for party/casual/fitness games. Because PS3 and 360 ended up outselling Wii on a yearly basis for the final years of the 7th gen, for motion controls to make a successful transition to the 8th generation it needed one of the HD twins to successfully transition motion controls as well as for Nitnendo to do so. That Move was pretty much a market failure, albeit with excellent implementation in several games both as the sole UI and as an optional UI, meant the 2 motion control transitions most likely to succeed were Wiimote and Kinect. But because they are both very different approaches to motion control there was no cross platform standardisation that 3rd parties could easily implement. Had the successful motion controls been Wiimote and Move then it is much easier for 3rd parties to implement controls across platforms because even though the technologial approaches are different the core mecahnics of Wiimote and Move are more or less the same.

If VR is successful it will bring motion control back to the fore. If people want genuine immersion in VR then for many types of games they will want to use a UI that is something other than the tradtional controller. And again, as the console market leader, PS4 is important to the potential success of VR. 



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