| eva01beserk said I think your not getting his point, he dosent say its not dificult to do all that, but that creativivty is more dificult. All you are saying can be copy from a realistic game or from an engine that already provides that since they are mostly free now, and even if its still dificult to come up with, something that looks amazing from scratch is harder, having imagination is harder since it looks like most devs completly lack it theese days and are rehashing previous concepts. Take COD, they do look great every year, but every year it looks the same and takes away impact, even Advance warfare given this futuristic seting still looks the same as ghost's modern age setting cuz a real man will look like a real man no matter where you put him and they are doing the same in both game, shoot others with machineguns. It will look good, but a new concept like terraway, kirby, ori, zelda, mario wont be blown away the next year, or the one after by a slightly upscaled game. |
What you and him are describing sound more like Design decisions as opposed to actual "creativity" or lack thereof. I don't believe that Call of Duty looks like Battlefield or that Battlefield looks like Metro. I think most shooters are very different, more different than people want to give them credit for. Regardless of Design the Modelling and Graphics Programming aspect of game development is still more demanding in photo-realistic titles than with stylized games. With stylized games you have to be consistent, apart from that you aren't explicitly bound to any other laws or restrictions. Anatomy, Physics and Scale can easily go out the window. That's not usually the case with photo realistic titles. Making all that work is definitely challenging, and seeing its results in action is a treat to the eyes. For a 2007 game this holds up really well and took real skill 








