SubiyaCryolite said:
Do you think modelling a stylised rain forest is harder than modelling a photorealistic one? Taking a look at crysis, it requires tons of different plants, shrubs, rocks, animals, insects and trees. It needs actual blades of grass and not flat grass textures. All textures have to look crisp and clean and fit in as well. Different surfaces and materials have to look and respond as they would in real life With things like subsurface scattering, tessellation and physically based rendering Id say realistic is much harder to pull off, no questions asked. There's a reason most indie/budget games opt for stylised visuals over photorealistic ones. |
I think your not getting his point, he dosent say its not dificult to do all that, but that creativivty is more dificult. All you are saying can be copy from a realistic game or from an engine that already provides that since they are mostly free now, and even if its still dificult to come up with, something that looks amazing from scratch is harder, having imagination is harder since it looks like most devs completly lack it theese days and are rehashing previous concepts. Take COD, they do look great every year, but every year it looks the same and takes away impact, even Advance warfare given this futuristic seting still looks the same as ghost's modern age setting cuz a real man will look like a real man no matter where you put him and they are doing the same in both game, shoot others with machineguns.
It will look good, but a new concept like terraway, kirby, ori, zelda, mario wont be blown away the next year, or the one after by a slightly upscaled game.
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