| SubiyaCryolite said: I think a good example is Team Fortress 2 and Left 4 Dead. They belong to same genre and were built on the same engine. They look and have aged differently. TF2 still looks pretty while L4D is already showing its age. Despite this L4D is more demanding on hardware. Realistic games are much harder to pull off IMO. Another example is artistic Unreal games like Dishonoured and BioShock Infinite in comparison to stereotypical "brown and grey" shooters on the same engine. That said I do appreciate photorealistic games more because it takes tons of effort and looks really cool. Sometimes it feels as if you are actually there. I last got that feeling with Last Light Redux and Alien Isolation. |
I would not say that realistic games are harder to pull off
It totally depends on how you look at it.
Realism is much harder to accomplish from a technical standpoint but the laziest designer can make games look realistic.
E.g today you can just scan rocks and wood and whatnot and then just reduce the polycount until it fits. Or even if you dont scan the stuff you just have to to copy existing design.
Making good art style is pretty hard and requires talented designers even more so when you want everything to fit together in a plausible way. Its less demanding from a technical standpoint (most of the time) but more from an artistic one.
Its like saying designing a completely new car and then producing it is not as hard as using an existing car design and then just printing it with a 3D printer.
So saying a realistic game is harder to pull off than a art-style focused one is not really correct. I mean I am pretty sure inventing stuff like the Eifel Tower was harder than just copying it for Las Vegas right?
Edit:
Stuff like Killzone tho is exactly inbetween. Its realistic but has so much art style stuff going on (all the futuristic designs) IMO this belongs more into the art style category that into realism.








