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Materia-Blade said:

"If ram wasn't an issue all the consoles would be using 2gb of ram."

That doesn't sound logical at all. Nintendo added eram instead of increasing the ram total. the others don't use edram.

for the rest, I repeat what I said about scalable tools and the difference between systems being far smaller than the exaggerated "consensus".

Stop spouting nonesense when you clearly have no idea how ram works. As I stated before all the edram does is increase memory access speed, the 360 used edram it's not some great magical thing. It's used to make up for speed not capacity. The XBO has esram for a similair reason and the ps4 uses gddr5 which is fast enough without needing either edram or esram to make up the differnce, but the point is that's just speed not capacity and it doesn't make up for having a quarter of the memory and it's laughable that you'd even argue that.

It's like having a bike vs a fast car. You can shove a fancy engine in the bike and it can go as fast as the car but it can still only carry one person, while the car can carry four.

Anyway I'm done with this conversation because my only point is that it's more difficult for third parties to port between WiiU and ps4/xbo than it is to port between ps4 and xbo, which you've not denied because it's a fact.

The more different two systems are the more effort is required to port between them, undisputable fact.