By using this site, you agree to our Privacy Policy and our Terms of Use. Close

 

 

shikamaru317 said:

Ultimately the combined userbase of PC and Xbox One is larger than PS4, and porting between PC and Xbox One using DX12 is reportedly very easy (I believe a dev recently said it only took a few days). 

 


The user base for sure, but what about the SW market shares? Not many games sell more on XB1 and PC combined than on PS4. And less there will be if this trend keeps going.

Still this is a non issue. The API are quite different already and many devs (no. Not Ubisoft) are doing their best to try to get as much as they can from the different systems in mutli-platform games. Not to mention that the speculation in that article is based on the assumption that DX12 will change things drastically in the XBox (which has been stated even by Phil Spencer that such won't be the case) and that any new graphical API in DX12 won't have a similar API in the new PS4 SDKs. Like the so much touted DX11.2 tiled resources that actually originated as an AMD extension for OpenGL in 2011, the sparse textures, and that were in the PS4 SDK since day 1.