Materia-Blade said:
This was discussed to hell and back. YOU SHOW ME A SOURCE, because so far there aren't any. Repeating, there is no source, just VERY vague speculation. And considering wii u's performance, the gpu definetely has more than 0.35 tflops. To this day, third parties never complained about wii u's memory. Wii u's read speed seems higher, though. games aren't supposed to ever be installed on a video game. "though it's a severe pain in third-parties ass compared to developing for ps4/xbo/pc." Or the other most probable option that starts with b. |
I did just show you a source, yes they came to the conclusion through EDUCATED speculation but it's worth far more than your or my word alone. If ram wasn't an issue all the consoles would be using 2gb of ram.
This discussion really seems to be pointless however, It's very very clear how different the WiiU is compared to the other two consoles. The bigger the difference between one system and the other the more effort is required to port between. This is UNDISPUTABLE. Not sure why i'm even arguing this, when it's clear as day.
Is it the only reason third parties aren't developing for WiiU? No.
Is it the main reason? Probably not.
Does it make developing for the WiiU more difficult for third party developers? Of course it does, this is a fact.