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Soundwave said:

There's a fundamental issue with Nintendo and third parties too is that the demographic for third parties games simply doesn't suit the types of games Nintendo floods their platforms with.

Going from the cheery, happy world of Mario into running over prostitutes and shooting cops in GTA just doesn't go together.

Yes, sure, Nintendo tries maybe once or twice a generation to throw at a violent title of their own, but like Bayonetta 2 they usually end up with mediocre/lukewarm sales at best.

Most of the big gun third party IP that even Nintendo fans clamour for (c'mon Ubi Soft give us Watch Dogs, not some stupid Rabbids party game!) simply doesn't fit the demographic of the console.

Sony and MS' who make games like Uncharted, The Last of Us, Halo, Forza, etc. themselves fit the demographics of the types of games third parties go after. They market during the NBA Finals and FIFA World Cup and NFL football games. Nintendo markets on Nickeldeon during cartoon blocks. If you're making a game like Assassin's Creed or Call of Duty, it's fairly obvious which platform is going to be your bread & butter. 

Nintendo will always have problems with third parties. Games like LEGO, Mickey Mouse, Just Dance, are the types of third party games that perform better and that's why third parties stick with that. It's more logical sense to them and the numbers are there to back it up.

The top selling Wii third party games are things like Just Dance, Zumba Fitness, Michael Jackson: The Experience, Deca Sports, Carnival Games, Sonic Colors, various LEGO games, etc. Even once in a blue moon when a more violent third party game sells OK on a Nintendo platform, like say Resident Evil 4, it usually ends up selling even better on either the Playstation and/or XBox, so again, third parties don't really swoon if maybe one of their games does OK. 

That's absurd and completely untrue. It doesn't matter how many times you say it, the nintendo audience is almost the opposite of what you describe.