| Areym said: I'm glad you have played SO:TEOT, that game is one of my all time favorites. Anyways, that statement from me was a bit too exaggerated, i'll admit. Turn-based has its placed and dedicated franchises to it like Disgaea, Bravely Default, Fire Emblem and Dragon quest (I think?) to name a few. FF has been changing so radically in the past few titles (both main ones and spin offs) It has split the community quite a bit but I think that's the beauty of FF, you get a new story and experience every time (mostly), for better or for worse. I don't wanna extinguish turn-based, that would be selfish, but with technology getting better, developers have so much more freedom with how they approach combat. It can get more fast paced, flashy-er and bigger in scale. That's kinda what I meant, developers have much more power to make combat more "realistic" as oppose to the limitations that older consoles like SNES and PS1 had back when JRPGs were all the rage and turn-based was more prominent. |
But FF was a dedicated franchise of the Turn based combat, in reality it still in, FF13 is evidence of that, bad evidence as it was poorly done but it was meant to be turn based.
The thing is, we've only actually had 2 main series FF (non-MMO) titles since the last turned based on and both just had variations on turn based, FF12 was open world turn based thing and 13 fast paced mess with control of only 1 character.
Okay, realistic is good but what is the point of realistic in a game called Final Fantasy?
Hmm, pie.







