Shadow1980 said:
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FIrst of all, "buddy", I know it's all a joke. It's the bias I'm rebelling against.
Second. Numbers have nothing to do with it. Addictions and ticks exists on both sides and what you guys are basically pointing at is that "there are more of you (weird ones) than us". It's just petty. Cellphone addiction is expected to be more common as there are exponentially more people using them more than the million seller handheld gaming device. Again, it's basically just a "you've got more shit on your backyard than us" thing. Petty.
Third. The concept of "core gaming" for the mobile is still developing, so I can't give you a whole list of "polished AAA quality core games". You might as well ask me to give you a Nintendo, Sony, Konami, Naughty Dog, Microsoft game as an example, but I wouldn't be able to give any. If you really took the time to look though, we can start at the recent ports made by both AAA publishers and indie devs. Final Fantasy is now on mobile, so is Dragon Quest. Bio Shock, Limbo, XCOM, and The Walking Dead are also on mobile. NFS Most Wanted is also on mobile, though not the same open world game as on PC/console. If you'd only widen your horizon you'll find that Gameloft games are also good. You want Need For Speed? Try Asphalt. You want Halo? Try NOVA. You want KZ? Try Dead Trigger. Deus Ex is also on mobile, and it's actually the reason why I bought a Nexus 7 and upgraded my phone. Of course, there is the popular opinion that touch controls simply suck for a lot of games (i.e. shooters, action games) but we are seeing an increasing support for gamepad peripherals. Mobile games nowadays have that option to read gamepad input instead of touch.
The arrival of Nintendo on the mobile scene can only mean good...unless NIntendo decides to release soulless money grabs; but I don't see them doing that. Time and time again they produce high quality enjoyable games, and with them in the competition the standards for mobile gaming will only increase.