shikamaru317 said:
You have a point. Ultimately the combined userbase of PC and Xbox One is larger than PS4, and porting between PC and Xbox One using DX12 is reportedly very easy (I believe a dev recently said it only took a few days). Seems to me like it would be a better idea for smaller devs who can't afford to develop a seperate PS4 version before launch, to develop for PC and Xbox One first, then a PS4 version later while the PC and Xbox One versions are earning money, than it would be to hold back both PC and Xbox One gamers by sticking with DX11. |
Ye sure it makes sense to ignore the plataform with the bigest instal base and the easiest/cheapest to develop API to focus os a more expensive development cycle on the plataform that is not leading the market.
| ethomaz said: lol you can develop for PC + PS4 without DX12... ops you can even add Xbone together. The replies to me makes no sense. |
And we have a winner, someone who understands exactly what will happen. Exclusive XOnes games will use DX 12, multiplats will only do so if they can aford the extra money for a specific XOne build, otherwise theyre gona go with DX 11 and reduce the development budget.







