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shikamaru317 said:
Azerth said:
so put the game out on two maybe three platforms using dx12 since its supposed to be easy to port crom pc to xbox. then work on the ps4 version while making money

You have a point. Ultimately the combined userbase of PC and Xbox One is larger than PS4, and porting between PC and Xbox One using DX12 is reportedly very easy (I believe a dev recently said it only took a few days). Seems to me like it would be a better idea for smaller devs who can't afford to develop a seperate PS4 version before launch, to develop for PC and Xbox One first, then a PS4 version later while the PC and Xbox One versions are earning money, than it would be to hold back both PC and Xbox One gamers by sticking with DX11.


Ye sure it makes sense to ignore the plataform with the bigest instal base and the easiest/cheapest to develop API to focus os a more expensive development cycle on the plataform that is not leading the market.

 

ethomaz said:
lol you can develop for PC + PS4 without DX12... ops you can even add Xbone together.

The replies to me makes no sense.

 

And we have a winner, someone who understands exactly what will happen. Exclusive XOnes games will use DX 12, multiplats will only do so if they can aford the extra money for a specific XOne build, otherwise theyre gona go with DX 11 and reduce the development budget.