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Materia-Blade said:
DanneSandin said:

Lol! Yes, I misread!

Dangit! Tekken released two months after, BUT with additional content. And looking at Rayman on PS4, releasing afterwards doesn't neccesserily mean less sales.

PS4's instal base was 5.9m at the time of Rayman's release, not a HUGE number. Wii U at the same period had 5.8m.

RE4 was a port on BOTH PS2 and Wii, and it still sold better on PS2.

No, their games are RATED E for everyone, but they're not making a wide range of games. They're all mostly E, maybe a few Teen rated games here and there. How many Mature games do they release a year? When I said that they don't offer something to everyone I meant to say that they're not widely diversive. Yes, they're making games over a wide section of genres, but they all tend to be rated quite similarly. Being diversive doesn't only mean you make a lot of different genre, it also means you make games for different age groups as well.

Yes, I agree that 3rd parties could and should have supported Wii a lot more. The last gen porting of GTA was a great example! BUT, you gotta remember the stigma of the Wii; it was a console for casuals. For soccer moms and grandma's. Does that sound like a healthy enviroment for a GTA port? No. But the truth is that RE4 did quite well, so GTA probably would have to. But that's what I'm talking about, had Nintendo lead the way and created these kind of games themselves maybe 3rd parties would have tried to release more mature games on the console. But let's not forget the mature games 3rd party publishers actually released; No More Heroes and Red Steel. Neither franchises sold very well. They did respectful numbers, but considering the instal base they could have done much better.

Like I've said again and again, Nintendo needs to lead the way for 3rd parties if those games are to sell well on Nintendo consoles. Nintendo needs to try and get other gamers other than Nintendo fans to buy their consoles. I think they made the right call launching the Wii with the "darkest" Zelda with it. They need to do it again. I'm not talking about making a Mature Zelda. No. Make another Teen Zelda (note that I'm talking about Ratings here) and launch it with the next home console, or have it ready for the 2nd holiday. That's a great start. Make a sequel to Eternal Darkness and a "darker" Metroid, a la Prime, and maybe a few new IP's. Support 3rd party developers in making more "adult" games for their console. Make sure to have Bayo 3 ready within the first year. That's the kind of things that'll drive gamers to Nintendo, and not only the good old faithfuls. Nintendo cannot survive on the fans alone.

Ps4's base quickly grew, and rayman is the kind of game that sells with time. notice how it took a long time to pass wii u's version.

Re 4 was a moderately recent port on ps2, wich had a huge installed base. It is the most natural thing in the world to outsell the wii version, where it was a very late last gen port and still sold a lot.

Yes, but one of the points I made was that it doesn't really matter if a port is late; it can still sell quite well. And ports on Wii U don't.

"they're not widely diversive. Yes, they're making games over a wide section of genres, but they all tend to be rated quite similarly."

that sounds very contradictory. forget ratings and 'mature". nintendo makes games of many genrer and most of them requires actual thinking to beat, more than most "mature" games out there.

Mmmm yes, I tried to explain it in a none-contradictive way, but I'll try it again. They make games for a lot of genres, and are diversive in that respect. But most of their games tend to be rated E through Teen, with only a few Teen games every year. A lot of gamers today want "mature" titles, which Nintendo doesn't have many of at all. Sony on the other hand have offering from E to M... that's the kind of diversivity I meant. Candy Crush Saga also requires thinking... Just saying.

"BUT, you gotta remember the stigma of the Wii; it was a console for casuals. For soccer moms and grandma's. Does that sound like a healthy enviroment for a GTA port?"

This stigma only "exists" due to haters. The wii was selling lot's of hardware and software from all kinds of genres but thirds wasted the opportunity. also, take two ported Bully, a game as "politically wrong" as GTA and it sold a lot on wii. imagine what GTA would do. I'm talking about this to show that even when nintendo get's a big installed base, thirds find an excuse to ignore it, meaning there are behind the scenes problems.

I wouldn't call 500k a lot. The best selling "mature" 3rd party games are the 53rd best selling game on Wii; CoD3 with 2.23m, then at nr 56 Monster Hunter Tri (published by Nintendo) with 2.21m sold and RE4 at 57 with 2.21m units sold. I wouldn't describe that as stellar, and I understand if 3rd parties didn't bother with more mature games if that's all the sales they could get out of 100m+ Wii's.

"No More Heroes and Red Steel. Neither franchises sold very well. They did respectful numbers, but considering the instal base they could have done much better." Those games aren't really amazing, they sold for their quality.

Red Steel 2 got 80 at metacritic. Is that BAD? No More Heroes 1 and to got 83 and 84, respectively. They sold for their quality?

For your last paragraph: As explained before, it doesn't matter if nintendo atracts the gamers or not, the 3rd parties tend to simply insult the gamers by ignoring the system. Getting a bigger installed base off the bat is helpfull to give the 3rds less of an excuse to ignore the system, but is no miracle.

If Nintendo attracted more none-Nintendo gamers to their systems, 3rd parties would notice that their games sold better on said system, leading to more effort and ports.





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