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That's utter nonsense. Last gen, devs had to create versions that were pretty different for PC, X360 and PS3 (more in the last, of course). In the previous gen, things were even worse. Porting is even easier between PS4/X1/PC thanks to their mature API.

And of course, with most games relying on Unreal, CryEngine and other multiplatform development solutions, this is even more ridiculous.