RolStoppable said:
The indie scene originated on the PC, so it would have definitely existed, and regardless of what Nintendo did. Heck, back during the days of Nintendomination, a thing like Shareware existed on the PC. That's where indies made their name long before what you know today as the indie scene. You portray history as if Nintendomination was a bad thing, but that's clearly not the case. Nintendo never had all-encompassing control over gaming because the PC always existed side by side. It's clear that "everything is better now" is simply not true. I have no interest to go into semantics of things that are besides the point. Nintendo made the Wii. Wii Sports basically single-handedly changed the public image of gaming for the better, but for some reason you think that immature hardcore gamers decide the actual image of gaming. They don't, hence why I mentioned that gaming's image was one of killing hookers. Wii Fit is another major title with a huge impact. It doesn't get much more mature than taking care of your body and keeping yourself fit in order to prevent/reduce illnesses and diseases. I don't see the games you mentioned lighting up the sales charts, so they aren't changing anything. That's probably because they are trying to mimic other entertainment media and the problem here is that other media do the same things better. But whatever the reasons may be, these games aren't selling at a level where anybody could claim that they are changing the image of gaming. Well, your argument is wrong because of what I already pointed out in the first paragraph. Additionally, of course the Nintendo of the '80s couldn't have the same reach as gaming has today because it didn't have the benefit of building on a large existing market, falling costs for massproduction, other advances in technology that simply did not exist back then and benefits that concern the average level of wealth in individual countries. I don't know where you took away the thing about me thinking that third parties dominate, but it honestly doesn't matter. What I want to address is the other part of your final paragraph and you are right about that. Ultimately it's consumers who shape the market and what that means for Nintendo is that there is no demand for stinking third party multiplatform games. And this ties back into my initial post in this thread. At the point where I entered the discussion, it was about whether or not Nintendo should adjust to what third parties expect from a console manufacturer. So are we in agreement now? |
But indie wouldn't be as big as it is without XBox and Playstation - and of course Nintendo. But would indies be as big as they are on consoles now if Nintendo had continued to dominate?
And you make it out to be as if everything WAS better in the Nintendo days, which it clearly wasn't. Nintendo is perhaps THE single most important gaming company that ever existed, at least from the 3rd gen onwards, and they did what they had to do back in the days. But that policy of theirs were also restricting the industry, which was needed in the 80's, and it's a good thing PS came around and shock things up.
Where did I say that hardcore gamers decide the image of gaming? I don't think I did. Media and the general public decides the image of gaming. As they did with GamerGate last year. And that "Wii image" is long since dead by now. The image of gaming now is either that of mobile gaming or hooker killing, so there's a case to be made that Nintendo's "Wii image" didn't have any long lasting effects. And that's because gamers, as a whole, enjoy killing hookers more than to work on their bodies.
No, they don't light up the charts, and that's because killing hookers is more fun than to make tough desicions and examine humanity from your own actions. And these games are NOT mimicing other media. They're telling the stories through your actions. They're not long cut scenes with a few gameplay elements thrown in there inbetween the cut scenes (as in MGS). They're leading the way for telling stories that's unique for gaming. YOUR actions, YOUR consequenses. But they're the beginning of what games CAN be, how games CAN tell compelling stores without extended use of cut scenes.
But honestly, even if Nintendo had continued to be the top dog, it's very unlikely that gaming would be as big as it is today. What PlayStation did was attract older gamers, those that felt that Nintendo didn't really offer them anything more. That's also one of the reasons why Sega did so well with the Genesis; they were the more "mature" option that had blooooooood in Mortal Kombat. Even with new technology, Nintendo haven't reallt diversified all that much when it comes to Ratings; they're still still family friendly company and refuses to let go of that pure white image. This image (and adhering games) would surely restrict the growth of the market if Nintendo dominated compared to the land scape of today.
My bad, I think it might have been Khan that made the argument that this is the epoch of 3rd parties calling the shots... Yes, there is no demand for "stinking" 3rd parties among NINTENDO FANS. But EVERYONE else seem to enjoy them. So I think you have to ask yourself; do you want Nintendo to cater only to the fans and accept a small (or declining) revenue from dedicated gaming, or should they do something about all of this and try to get 3rd parties AND all the other gamers onboard as well? Everyone keeps telling us Nintendo fans how WELL Nintendo would do as a 3rd party developer; how they would sell millions upon millions of their games. Well, I think we quite easily can turn that argument around; imagine how many CONSOLE Nintendo would sell if they had the same srtaing point as PlayStation or Xbox - that is to say, a powerful console, proper 3rd party support, a more diversed line up of games and an image of being for EVERY gamer (aka loosing that "kiddie" image). They'd sell bangbusters and probably sell more than the PS2, AND they'd sell more copies of their own games.
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