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shikamaru317 said:

There's nothing stopping devs from having a DX12 build of a game for PC and Xbox One, and a separate build for PS4 that uses it's graphics API. Of course there's risk because having a seperate PS4 build adds to a game's budget, but there's also the risk of Xbox One users ignoring your game if you don't support DirectX 12. People want the most out of their console, ignoring that is a mistake imo. AAA devs ultimately can afford seperate PC/Xbox One and PS4 builds, I only see this being an issue for the smaller indie devs, and most indie games don't have good enough graphics to need DX12 on Xbox One anyway.

I doubt there's any real risk of that happening. It's true that people like to see their console being fully utilized (and will moan when it isn't), but developers frequently ignoring the PS4's hardware advantage over the X1 doesn't seem to have had any major effect on game sales. I don't see how DX12 would either. Doubly so since its effect on the X1 is likely to be modest at most.