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shikamaru317 said:

There's nothing stopping devs from having a DX12 build of a game for PC and Xbox One, and a separate build for PS4 that uses it's graphics API. Of course there's risk, but there's also the risk of Xbox One users ignoring your game if you don't support DirectX 12.


You are correct. But the article is based on the developers concern. His concern was more install base and easy to develop facilities of PS4 which is hard to resist.