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Captain_Tom said:

Guns are clearly replacing magic, and early players say throwable arcane weapons are basically a new form of magic too.  There are less weapons in general, but they are far more unique.

I do wish there were more weapons, but again this has no effect on whether or not it is an RPG.

I never said it wasn't an RPG. I said it loss RPG elements. Customization, micro-management, and role-playing are RPG elements. I've yet to see any class act dependently on guns like Sorceror (and Pyromancer) in Dark Souls relied on magic, and throwable items were already in Dark Souls as extra attacks, not as a core gameplay. This game focuses much more on diverse action-management and less on micro-management and class diversity, therefore it loss RPG elements and gained Action elements. It didn't lose them all of course, as you noted, there is still leveling and stats involved.