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MikeRox said:
Hedra42 said:


They haven't said that they're doing that. All they've said is that they're going to build a new dev team comprised of DeNA and Nintendo staff, and we now know that the Nintendo staff on the team will be mostly developing the games and the DeNA staff will be doing the service end.

They have also said that they intend to use the mobile apps to introduce ip to a wider audience and encourage them towards discovering the software on the dedicated consoles.

Resources will be spread more thinly, because the new mobile games will not be replacing any of the console games, whether they are playable on the dedicated consoles or not. The only way they can resolve the resources issue is to hire more people.


Well the image they showed at the presentation implied cross platform playability.

Suggests to me they're looking to maximise accessibility of some of their software (hence PC as well). Then hope that fans of that software, will naturally also want to migrate to dedicated Nintendo hardware. This also fits in with Iwata's comments in recent months.

If that software is still coming to Nintendo consoles, it's not "spreading resources" away from that platform. Infact, if anything, they're coming to a point of unifying meaning their resources will be more concentrated than before. The cross platform compatability of modern game engines means cross platform effort is a lot more minimal now than it ever has been.

Some of Nintendo's IP is ideally suited to this sort of cross platform set up and I think it's a welcome direction actually.

You obviously didn't read the transcript from the conference. The translation of that graphic is among the slides here - it is talking about the membership service being cross platform, not the games.

And as far as spreading resources is concerned - if you have 10 people working on a dedicated console game, and you take two people away from that to work on a mobile game, you are spreading the resources between two different games. It doesn't matter if the mobile game ends up on the dedicated console or not. You are left with 8 people working on the dedicated console game when you originally had 10. It still means that you spread your resources between the development of two different games and that will impact release dates.