Soundwave said:
I mean even if you look at one Nintendo game like Nintendo Land ... that's like 12-15 smartphone games worth of work, lol. And that's only one game. And really some of those Nintendo Land mini-games are far deeper than many smartphone titles. A medium sized team at Nintendo could easily assemble and pump out the core engine/gameplay/art for 10-15 yearly smartphone releases and then DeNA could be responsible for the "upkeep" of those games over time. I could see the smartphone sector also being where new Nintendo designers cut their teeth in the company before moving on up to full blown console/handheld development, it could even be where big-wig Nintendo employees maybe moonlight after finishing a big project? Just spend 2 years of your life working on some massive Zelda console game? Hey why not blow off some steam and make some weird, low-risk, Captain Falcon action game or something for iOS. I could see that being a fun little side/vacation style project for Nintendo designers now and again. I guess one positive here is we could see a lot of Nintendo characters and IP return that we haven't seen in a long time since development costs are so low, there's no risk to making say a Captain Falcon game or a Doc Lewis game (lol) or a new Duck Hunt or a new Ice Climbers. |
I guess, Sonic Team made Sonic Runners while they're making the new Sonic game after all.