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SubiyaCryolite said:
Materia-Blade said:

on strategy rpg's, it works (and you can summon anytime). the problem with 15 is that it's an action rpg. the activation should be different than "hold A when dying" and some control over the summon would be better. Something like ramuh being on the background and powering noctis with lightning powers or you directly controlling a smaller version of ramuh, that would be good.

In your opinion, I dont like the sound of that at all and I dont see many FF fans advocating for that anytime soon. Summons always provide support and you rarely have any control over them. FFXIII had Ghestalt mode but it was useless and annoying imo. Also the "hold A when dying" mechanic reminds me of how Limit Breaks were implemented in VIII and extent to an extent VI. In fact the official name for them in VI is "Desperation Attack". http://finalfantasy.wikia.com/wiki/Desperation_Attack

In an action RPG, my example seems better. think about KH 3d special attacks, you could control some of them but you had to fill the special bar for all. ramuh on FF 15 seemed too automatic, with no player interaction.