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I expected as much. While the gameplay is fun and engaging ( I wouldn't call it strategic) the port suffers from many problems that can not be overlooked.


As I was saying in the other thread (The storytelling is fragmented and unfolds by selection of quests, each quest requires a passage of time before you will be able to start it. To make time pass, you talk to voiceless and lifeless NPCs. During the conversation even the main characters don't move around and interact with each other naturally. They talk and make gestures (without attention to lip syncing), then the screen goes black, then the characters appear again but in a different position, they talk... Etc.


A lot of loading screens, each door you enter is followed by a load time. Even within within the cutscenes. The game in general is fragmented with no "flow" to it.


The amount of enemies on the screen is lacking so far, the behavior of the camera during battle is confusing. Flat environments. Below average animations for the characters.. And many more of those small things.)