Barkley said:
Games are generally dumbed down for phones because the control system would be difficult on a touch screen. Having control over braking, accelerating, steering and nitro on a mobile device could be difficult. Rpg, Strategy and other similair game types that don't have any controls obstacle could be great on mobile but almost all of them are weighed down with microtransactions and other annoying mechanics. Then there's flappy bird, there are many games like this on mobile, there controls work well but they are very very simplistic and are based around creating an addictive loop where the person just wants to get a better and better score then themselves or friends. This short reptitive loop is an addictive mechanic used in many other games such as Moba's and rougelikes, but obviously far simpler and shorter on mobile. These games are too simplistic to engross me for more than a couple of minutes while i'm waiting for something and i'll likely never touch them again once i've finished waiting. A rougelike game that utilizes this addictive loop would have more content and some sort of strategy while still having the entertaining "maybe this time I can do better" and competition between friends could be done very well on mobile and appeal to gamers more than most mobile games. I think I lost my train of thought and started changing subjects rapidly but there's my brain vomit. |
Brain vomit is certainly a goof thing from time to time! Thanks!
I'm on Twitter @DanneSandin!
Furthermore, I think VGChartz should add a "Like"-button.







